Backgrounds

Seeing as the PHB's backgrounds don't exactly fit a Sci Fi setting, I've decided instead to provide choices here to help build a bare-bones background to keep it simple.

Skill Proficiency:
Pick Any Two Including Technology (INT)

Tool/Skill Proficiency:
Either Pick two or roll two D12.
 * 1) Alchemist’s supplies
 * 2) Calligrapher's Supplies
 * 3) White Box Kit (Cartographer’s tools/ Navigator's Tools)
 * 4) Cook’s utensils
 * 5) Jeweler’s tools
 * 6) Painter’s supplies
 * 7) Mechanic's Kit
 * 8) Tinker's Tools
 * 9) One Kind of Gaming Set
 * 10) Two Types of Musical Instrument
 * 11) Thieves Tools
 * 12) Vehicle Lisence

Equipment:
Everyone Gets one CU (seeyou/Comms Unit). It can be used to speak with other CU holders between long distances, can produce a dim light (20ft) and with Tinker's Tools can be used to attempt to hack electronics by making a Technology (INT) check.

You can also pick one of the two packs below:

Cheap Pack: 50 Units (Stored on a small black Device called a UB(Unit Bar)) Includes a Satchel, A Pen, A water Bottle, Spare Clothes and a multitool.

Expensive Pack: 20 Units (Stored on a small black Device called a UB(Unit Bar)) Includes a Backpack, A Pen, A Permanent Marker, A notepad, A water bottle, A Book on one Subject of your choice, A Crowbar, Spare Clothes and 50ft of Rope.

You can also pick one of the following:

Alchemist’s supplies, Calligrapher's Supplies, White Box Kit (Cartographer’s tools/ Navigator's Tools), Cook’s utensils, Jeweler’s tools, Painter’s supplies, Mechanic's Kit, Tinker's Tools, One Kind of Gaming Set, A Musical Instrument, Thieves Tools or a Holy Symbol.

Feature:
For your Feature, you can pick one of three options:
 * 1) Faction History. You can pick one of the following Affiliations (within reason e.g. An Orsimer can be affiliated with the Silver Star or the Tiamat Empire, but would make no sense as part of Baset's Litter) And hold history within their ranks. If you left freely or are disgraced is up to you, not only do you still own an item from your time with this faction (e.g. a form of ID, a uniform, a weapon... Ask the DM!) but you have a contact within the faction who you are on good standing with.
 * 2) Ship's Passage. As an experienced crewman, you can secure passage for you and your adventuring party by calling in a favor. Maybe you saved a member of the crew before, or worked a long shift in the past with the ship's captain. Whatever the case may be you can't determine the ship's destination or schedule and you and your companions will have to pull their weight while on board.
 * 3) Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know a local who can deliver messages for you.