Goblins

A small race of large-eared green-skinned creatures with stubby bat like noses, large yellow eyes and tusks like their Orsimer relatives. They are one of the three Talkeen races and are well known for their resourcefulness and resilience. Some of the best engineers are goblins, yet, so are some of the most short lived. Their love of explosions and guns often outweigh their need to do safety checks.

The Silver Star
Orsimer, Goblins and anyone else who has been displaced from their homes join the Silver Star. Most Goblins within the Silver Star are pilots and mechanics, having a great say in how the fleets hunts down the technology they need to continue.

Void Worgs
In the Silver Star's infancy, many of the more chaotically inclined Goblins and Orsimer formed their own fleet. Without a true unified goal, most of their time is spent stealing, destroying and creating out of the jurisdiction of Tiamat.

Creating a Goblin

 * Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
 * Age. Goblins reach adulthood at age 8 and live up to 60 years.
 * Size. Your size is Small.
 * Speed. Your base walking speed is 30 feet.
 * Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
 * Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
 * Languages. You can speak, read, and write Common and Goblin.